Listing 1 - 10 of 38 | << page >> |
Sort by
|
Choose an application
Computer Vision for Assistive Healthcare describes how advanced computer vision techniques can provide tools to support common human needs, such as mental functioning, personal mobility, sensory functions, daily living activities, image processing, pattern recognition, machine learning and how language processing and computer graphics cooperate with robotics to provide such tools. Users will learn about the emerging computer vision techniques for supporting mental functioning, algorithms for analyzing human behavior, and how smart interfaces and virtual reality tools lead to the development of advanced rehabilitation systems able to perform human action and activity recognition. In addition, the book covers the technology behind intelligent wheelchairs, how computer vision technologies have the potential to assist blind people, and about the computer vision-based solutions recently employed for safety and health monitoring.--
Choose an application
Choose an application
Choose an application
Choose an application
Cet ouvrage offre un regard clinique sur un mode de prise en charge nouveau. Il propose un outil de travail précis pour les cliniciens ou étudiants en psychologie ou psychiatrie, à partir d'exemples de soins d'enfants ou d'adolescents avec le jeu vidéo. Ce livre présente des séquences cliniques auprès d'enfants et adolescents dans lesquelles le jeu vidéo devient objet de médiation. Les auteurs sont tous des cliniciens. Ils analysent et développent les intérêts et les enjeux de l'usage de cet outil dans la dynamique thérapeutique auprès d'enfants ou adolescents, en soin individuel ou groupal, institutionnel ou libéral. La médiation numérique a été pensée pour des sujets jeunes qu'ils soient, ou non, habitués, adeptes du jeu vidéo, ou joueurs excessifs. Ce n'est pas la nature du jeu vidéo en lui-même qui est étudiée mais bien sa caractéristique de médiation, induisant des jeux de transfert et contre-transfert à l'œuvre dans toutes rencontres cliniques.
Virtual reality in medicine. --- Computer vision in medicine.
Choose an application
Computer vision in medicine --- Diagnostic imaging --- Artificial Intelligence. --- Diagnostic Imaging --- methods.
Choose an application
Artificial intelligence --- Computer vision in medicine. --- Medical applications. --- Medicine --- Data processing
Choose an application
Computer vision in medicine --- Medicine --- Health & Biological Sciences --- Medical & Biomedical Informatics --- Congresses
Choose an application
The application of computer-aided planning, navigation and robotics in surgery provides significant advantages due to today's sophisticated techniques of patient-data visualization in combination with the flexibility and precision of novel robots. Robotic surgery is set to revolutionize surgical procedures. Augmented with 3D image-guidance technology these tools give finer control over sensitive movements in diseased areas and therefore allow more surgical procedures to be performed using minimally invasive techniques. This book provides an overview of new image-guided procedures in all areas
Computer vision in medicine --- Surgery --- Virtual reality in medicine --- Robotics in medicine --- Medicine --- Surgery, Primitive --- Data processing
Choose an application
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is emerging as a cutting-edge technology that integrates images of virtual objects into a real world. In that respect Virtual and Augmented reality can potentially serve two objectives: reflecting realism through a closer correspondence with real experience, and extending the power of computer-based technology to better reflect abstract experience. With the growing amount of digital data that can be stored and accessed there is a rising need to harness this data and transform it into an engine capable of developing our view and perception of the world and of boosting the economic activity across domain verticals. Graphs, pie charts and spreadsheet are not anymore the unique medium to convey the world. Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR. And the potential and rewards are tremendous. This book discusses the opportunities and challenges facing the development of this technology.
Augmented reality. --- Computer vision in medicine. --- Human-computer interaction. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Medicine --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- Human-computer interaction
Listing 1 - 10 of 38 | << page >> |
Sort by
|